#pragma once

#include "ThreeDObject.h"

class Floor : public ThreeDObject {
private:
	GLfloat color[4];
	GLBatch lines;
public:
	Floor(GLShaderManager* shaderManager, GLGeometryTransform& transformPipeline, GLBatch floorBatch);
	void apearOnScreen();
private:
	void fillBatch();
	void fillInBlue();
};
